NEAR-DEATH EPIPHANY
Maneuver
Life is funny. By the time you finally figure it out, it's over.
One of your heroes may learn this maneuver when they have been in the Infirmary for one turn without being healed.
When a hero learns the Near-Death Epiphany, fully heal them.
1
Attacks, suffers no Wounds from this.
3
Gains +1 Power this turn. Attacks. Heals 1 Wound on themselves.
Nahtod-Epiphanie
Maneuver
Card Statistics
Not yet used in any deck
Abilities
4
Average Ability Cost
2.0
Provenance
Author
Oss von Chrostophoss
Artist
AI-generated
AI-generated
Set
Beta
Key Terms 1
- Infirmary
- A hero with wounds equal to their resistance goes to the infirmary and can no longer act. Abilities are deactivated and tasks cannot be performed. While there, wound count always equals resistance. Heroes in the infirmary can be healed.